If you want readers to keep turning pages, empathy is crucial. In this episode, I examine how Cline uses goals to make readers care about Wade Watts in Ready Player One.
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Twitter: @JedHerne
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Shownotes:
(note: this post may have affiliate links – using them will give me a tiny bit of money, at no extra cost to you!)
Story Engineering by Larry Brooks
Ready Player One by Ernest Cline (affiliate link – using it will give me a tiny bit of money, at no extra cost to you)